Attention! Dangerous display

Attention! Dangerous display
Date: 7.8.2017 14:00

We do not know that the real danger is in our home while we want to protect our children from the danger of the street. We are sacrificing our children who will teach morality and spirituality to technology. In most of the games, children are faced with sexual content, violence and death. Violent computer games can drag children and teenagers up to suicide; Children who are abandoned by virtual aggression fall into the arms of violence and internet addiction.

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The games that our children play on computers are now more than addictive, encouraging violence and death. Many games that are played online are making addiction to children by making our children dependent on computers. Children who become addicted suffer psychological depression as soon as they reach violence or death in time. The families trying to protect their children from evil outside can not realize that the real danger is in their homes. The parents invite their children to die and kill before they become aware of it unconsciously.
 

INTERNET IS SPREADING, CHILDREN HAVE NO LIMITS ON COMMUNICATION

 
Speaking to our newspaper about technology addiction, President of Yeşilay Society of Turkey Professor of Child and Adolescent Psychiatry. Dr. Mücahit Öztürk, "Especially with the spread of the Internet in our homes, children have become an infinite in terms of communication. Many children use the Internet for pleasure, not for information. Game companies that are good at analyzing this situation adapt the contents of the games to make the children addicted. Most of the prepared games are faced with games that are composed of children, sexual content, violence and death. Continuous level jumps and persistent state of permanence are among the biggest causes of addiction. "
 

60.5 PERCENT OF CHILDREN INTERNET ADDICTORS, TUIK REPORTS

 
The Turkish Statistical Institute (TURKSTAT) has found that children start computer use at an average of 8 years of age and that 79.5 percent of them have entered the school to play games internally, in a survey of children aged 6-15 years in 2013. Percent 60.5 percent of the computer, 50.8 percent of the internet, 24.3 percent of mobile phone usage and addiction was found. 45.6 percent of the children used internet almost every day. When the average internet usage time of the week is taken into consideration, 38.2% of the children in the age group of 06-15 live in the internet for two hours, 47.4% in three to ten hours, 11,8% in eleven to twenty four Hours and 2.6% over twenty-four hours. Over time, these rates continue to increase over time.
 

ONLINE GAMES DANGER IS HUGE

 
"Especially the danger in online games is bigger," says Ozturk. "Since children play with many people at the same time, they are chatting and chatting with him without knowing who the other person is. The child, who is influenced by the other person, goes on to suggest and direct the person he is talking to. As a result, the children are trying to apply discourses that are both sexually harassing and violent. We see that the situation in Turkey is getting more and more critical every day. 3.6 per cent of the children we call erogenous age have become addicted to technological tools and 21.8 per cent have endured the limit of dependency. So, what kind of measures should we take against this? We, as parents, must keep our children in the 0-3 age group away from any screen. The technological tools used must be absolutely and absolutely under the control of the families. Individuals need to control the content of games that children play. We must be very careful about the time, and we must ensure that children participate in social activities at school holidays. "
 

COMPUTER GAMES END LIFE OF 13 YEARS HAKAN!

 
Hakan Ekinci, a 13-year-old middle school student who died while wrapped in a bandage wrapped around his computer, was strangled by all his lovers. Ekinci's family in Esenyurt was found dead in the house of his son claimed that a murder was a sacrifice. The first results were given to the Ekinci family, who were waiting for an autopsy report for the exact cause of death of their 3-year-old son, who said they thought the murder had not been committed because of an online game. Little Hakan appeared suicide while playing "Metin2" game, which was addicted to computer. On the other hand, in the past years, the game called Avataria, which girls often played in the social media, was also banned, as girls were found to be harassed.

YEREL HABERLER

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